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This article is about a changer in Lupinranger VS Patranger. |
The VS Changer (VSチェンジャー Bui Esu Chenjā) is the transformation device/standard issue firearm of the Lupinrangers and Patrangers. A current total of six VS Changers exist as part of the Lupin Collection.
History
The Lupinrangers were the first to be granted VS Changers and transform, having individually received them from Kogure. They were followed by the Patrangers, whom were granted their set, which had been delivered to the Japanese branch of GSPO, by Commander Hilltop to fight the Ganglers. Upon witnessing the Patrangers' VS Changers, the Lupinrangers were bewildered as to how they could have pieces of the Lupin Collection as well. TV STORY-Number 1: The Troublemaking Phantom Thieves
Transformation
- "(Color name)! (3-number code)! Masquerade! Kaitou Change! Lupinranger~!"
- ―VS Changer transformation announcement for the Lupinrangers[src]
To transform, a Lupinranger inserts a Dial Fighter, making the Changer announce the name of the Fighter, then turns the dials on the Dial Fighter to make a specific code, then turns the grip to the left so that the Dial Fighter is on top, then pulls the trigger of the blaster to transform.
The codes for each Dial Fighter are:
- Red: 0-1-0
- Blue: 2-6-0
- Yellow: 1-1-6
- Black: 0-0-0[2]
- "(Number)-gou! Pat Rise! Keisatsu Change! Patranger!"
- ―VS Changer transformation announcement for the Patrangers[src]
To transform, a Patranger inserts a Trigger Machine, making the Changer announce the name of the Machine, then turns the grip to the right so that the Trigger Machine is underneath, and then pulls the trigger of the Trigger Machine to transform.
Special Attack
To activate a special attack, a Lupinranger inserts an auxiliary Dial Fighter, making the Changer announce the name of the Fighter, then turns the dial on the Dial Fighter to make a specific code, then turns the grip to the left so that the Dial Fighter is on top, then pulls the trigger of the blaster to initiate the attack.
The codes for each Dial Fighter are:
- Cyclone: 3-1-9[5][6]
- Scissors: 9-6-3[5][6]
- Blade: 2-0-0[5][6]
- Hammer: 8-8-0[5][6]
- X Train Fire: 2-1-8[5][6]
To activate a special attack, a Patranger inserts an auxiliary Trigger Machine, making the Changer announce the name of the Machine, then turns the grip to the right so that the Trigger Machine is underneath, and then pulls the trigger of the Trigger Machine to initiate the attack.
Summoning
To summon the mecha, the teams turn their Dial Fighters and Trigger Machines to the left side then back to the top and or bottom, respectively, then pull the trigger.[8][9]
Combination
to be added
Finishing Strike
To activate a finishing strike, a Lupinranger inserts GoodStriker, making the Changer announce its name, then turns its dial to make the code 3-2-1, then turns the grip to the left so that GoodStriker is on top, then pulls the trigger of the blaster to initiate the Itadaki Strike.[11]
To activate a finishing strike, Patren 1gou inserts GoodStriker, making the Changer announce its name, then turns the grip to the right so that GoodStriker is underneath, and then pulls the trigger of GoodStriker to initiate the Ichigeki Strike, where Patren Ugou fires a supercharged golden blast of energy at the target to destroy it.
Notes
- Despite the in-show use of the VS Changer appearing to simplify which side to place the respective teams' collectible, the toy version has an actual reason:
- The Dial Fighters' molding prevents the VS Changer from turning to the Patranger "setting".
- The Trigger Machines are designed to have, literally, a trigger built into the back of the device, so how to set it in the VS Changer is more easily understood.
- The GoodStriker's design, while possessing modes that work on both sides of the VS Changer, have designs that both represent the style of mecha of the team using it, and appear as an extension of the weapon mode of the device:
- An aerial figher and projectile for the Lupinrangers.
- A heavily-armored vehicle and extended muzzle for the Patrangers.
- VS Changers have aspects in design and function taken from past series:
- They're used to both operate the controls of the robo, and activate finishers.
- The transformation trinkets become the mecha through the changers.
- Can be used as a firearm without needing anything attached to it.
- Interfacing with the mecha/robo requires no modifications.
- Despite the simplicity of the mechanics, there are a variety of trinkets to expand its functions.
- Not all trinkets are used to summon/transform.
Appearances
References
- ↑ https://youtu.be/fiazQSChS-k?t=10s
- ↑ https://youtu.be/KFI4KBS6tyM?t=3m19s
- ↑ https://youtu.be/gOlFOibhzGA?t=10s
- ↑ https://youtu.be/hjEWtFKb7dE?t=42s
- ↑ 5.0 5.1 5.2 5.3 5.4 https://www.rangerboard.com/showpost.php?p=5535177&postcount=220
- ↑ 6.0 6.1 6.2 6.3 6.4 http://cranejoe.blog.jp/archives/74902254.html
- ↑ https://youtu.be/hjEWtFKb7dE?t=1m54s
- ↑ https://www.youtube.com/watch?v=dGFfG3apuSU
- ↑ https://www.youtube.com/watch?v=HJz8MRy8Ofw
- ↑ https://www.youtube.com/watch?v=DPPiye5JEg4
- ↑ http://www.heroshock.com/?p=32822
- ↑ https://www.youtube.com/watch?v=JapIUqTiQVM
Footnotes