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Locomotive Org was a locomotive-themed Org and the main antagonist of the episode "Fishing for a Friend." He was the final monster of Power Rangers Wild Force.
History

Birth of Locomotive Org
The final Org Spirit to inhabit a body, Locomotive Org is born in a train station and takes the form of a Steam Locomotive after possessing an old model before moving to attack Turtle Cove. He confronts the Wild Force Rangers in a train yard when they were looking for him after Merrick sensed how strong he is. The Rangers morph and they take on the final Org (with Jindrax watching on) but none of their weapons have any effect on him. Locomotive Org makes a beatdown on all six of the Rangers with his sheer power and not even the Red Ranger's Falcon Summoner Archer Mode can defeat this Org. Locomotive Org is about to finish them off until Jindrax appears and (much to both the Org and Rangers' confusion) attacks the Locomotive Org. He then holds Locomotive Org down and encourages the Rangers to destroy it with their Jungle Blaster's Savage Blast so he could use the power to resurrect Toxica which they oblige.
However, Jindrax enlarges the monster with Toxica's staff to keep the Rangers busy but Locomotive Org retaliates and tries to squash him as revenge. Jindrax escapes as the Rangers summon the Wildzords to form the Wild Force Megazord Sword and Shield Mode and Predazord. They took on the Org. Unfortunately, none of the Megazords' weapons have any effect on him and the Locomotive Org is still too powerful and takes out the Wild Force Megazord with his fire breath. This badly wounds the Red Lion, Yellow Eagle, Blue Shark, White Tiger and Elephant Wildzords so the Rangers summon the Gorilla, Black Bear, Polar Bear, Armadillo, and Rhino Wildzords to form the Kongazord Striker Mode. While the Kongazord is evenly matched, its Final Strike has no effect on the Org and the Predazord's Gator Staff didn't work either. The Org takes the Gator Staff and used it against the Zords but the Staff is retrieved by the Kongazord Striker Spear Mode. The Org still makes a beatdown on both Zords and then takes out both the Kongazord and the Predazord by shooting a wave of fire at them, leaving the Gorilla, Black Bear, Polar Bear, Giraffe, Alligator, Rhino, and Armadillo Wildzords badly injured. The Rangers are in big trouble but luckily, Danny points out that the Black Bison Wildzord is feeling fine and that he wants to keep on fighting. With only one option left, the Rangers summon the Falcon Wildzord and combine the Falcon, Hammerhead Shark, Wolf, and Bison Wildzords to form their most powerful Megazord combination yet: the Isis Megazord Predator Mode. As much as he tries, Locomotive Org is no match for the new Megazord and is destroyed by its Wings of Animaria attack.
Personality
Personality wise, Locomotive Org acted much like a conductor, but was ruthless and supremely arrogant to believe that he was "indestructible" and stopped at nothing to take out the Wild Force Power Rangers. However, he (like most of the other Orgs from the show) was shown to be quite loyal to Jindrax but proved to be very vengeful as he tried to crush the former Duke Org under his foot for aiding the Rangers in his death.
Powers and Abilities
Powers
- Power: Being the final monster-type Org of Power Rangers Wild Force, Locomotive Org was one of the strongest and most powerful Orgs in the series. He possessed far greater strength then any Orgs combined and may have been even more powerful then an Org General as the Red Ranger's Falcon Summoner Archer Mode was the weapon that was powerful enough to take out the super powered Nayzor in just one hit, but was useless against Locomotive Org. Even Merrick said that the wind told him that this Org was stronger then the past Orgs. It took the strongest Megazord combination to bring down Locomotive Org for good.
- Strength: Locomotive Org was a very strong Org, being able to overpower all six Rangers in battle, push a car with little to no effort, and send Cole flying through the air with a single punch to the stomach as well as send the Falcon Summoner's finishing attack right back at them. When giant, he was strong enough to deflect the Kongazord Striker's Final Strike and stop the Revolver Phantom with just one hand.
- Reflection: Locomotive Org could reflect an energy-based attack back at the enemy with a swap of his hand like he did with the Falcon Summoner Archer Mode's energy arrow.
- Durability: None of the Rangers' weapons had any effect on Locomotive Org and even the Megazords' weapons didn't even make a scratch on him. A strike from all five Rangers were shrugged off and he was completely unharmed by the Blue Shark Fighting Fins' Surging Slice and the Red Lion Fang's Blazing Fire attacks. When giant, even the Gator Staff and Elephant Sword were completely shrugged off despite both combining their strength and attacking him on both his front and back. The only things that could penetrate his thick body were the Jungle Blaster's Savage Blast and the Isis Megazord Predator Mode's Wings of Animaria attack.
- Train Rush: Locomotive Org could empower himself with orange-yellow energy and ram through his enemies with immense force which he did to the Kongazord Striker Spear and the Predazord.
- Fire Breath: Locomotive Org could spew out flames from his furnace-like mouth which were able to bring down six Rangers in a row and knock Merrick out of the air as well as take out the Wild Force Megazord Sword and Shield Mode just in one hit. He could also launch this attack out as a barrage of small but very powerful fireballs from his mouth.
- Head Steam Blast: Locomotive Org could release scalding hot steam from the sides of his head strong/hot enough to push back the Wild Force Megazord Sword and Shield Mode and the Predazord with one blast.
- Train Empowerment: Locomotive Org could power himself up by chugging his road arms to increase his strength. At full power, he proved to be nearly invincible.
Abilities
- Skilled Fighter: In addition to his incredible strength, Locomotive Org was also a skilled fighter, being able to take on all six Rangers with ease.
Weaknesses
- Superior Strength: Despite being one of the strongest Orgs, Locomotive Org could be overwhelmed by those that are more powerful than him, such as the Isis Megazord Predator Mode.
Arsenal
- Claws: Locomotive Org had no weapons of his own by default but had clawed hands to use in combat.
- Train Coupling Rod Gauntlets: Locomotive Org possessed train coupling rods on both of his arms that could act like shields to block his enemies' attacks.
- Predazord's Gator Staff: When enlarged, Locomotive Org took the Gator Staff from the Predazord and used it against the Wild Force Megazord. He discarded it after being stabbed in the back by the Kongazord Striker Spear.
Behind the Scenes
Portrayal
- Locomotive Org was voiced by Michael Sorich whose voice makes him sound very similar to Squatt, his very first role in the franchise, but with a deeper voice.
- Locomotive Org was also his final role in the franchise until Disney took over fully and he either quit or was shelved.
Design
- Locomotive Org's arms looked like train coupling rods and he moved his arms in a fashion similar to that of a train moving its wheels. Considering that he was based off of a train himself, it makes sense.
Etymology
- Locomotive Org was named after the common term for train.
Notes
- Locomotive Org is the first and only Org to be fought by the Isis Megazord Predator Mode.
- Locomotive Org was the final monster of the Post-Zordon Era.
Appearances
to be added
See Also
- Steam Engine Org - Super Sentai counterpart in Gaoranger. See comparison page.